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ALB AUDIO GAME BOOKS
Audiobooks feature a narrated description of the game, rules of play, questions and prompts

GAME DETAILS
Players hear facts about these countries that a tour guide might tell a tourist, and have to tell whether that information is true or false.
You’ll also learn some amazing facts about the customs and traditions in Spain and Portugal as you play the game.
For 2 to 8 players, age 12 to adult.

GAME DETAILS
Players read facts on cards about Russia, Ukraine, and Eastern Europe that a tour guide might tell a tourist, and other players have to tell whether that information is true or false.
Players get points if correct, and when the game ends, the player with the most points wins.
You’ll also learn some amazing facts about the customs and traditions in these countries as you play the game.
For two to eight players, age 12 to adult.

GAME DETAILS
Players learn facts about various countries in the continent that a tour guide might tell a tourist, and other players have to tell whether that information is true or false.
Players get points if correct, and when the game ends, the player with the most points wins.
You’ll also learn some amazing facts about the customs and traditions in different countries in Africa as you play the game.
For 2 to 8 players, age 12 to adult.

GAME DETAILS
A game about giving advice for different problems, in this case problems at work, and sometimes players can come up with their own situations.
After one player reads a Situation Card, other players rate their advice with Good Going or No Way Chips, and other players can give their opinions too. Or in an alternate version of the game, the player reading the Situation Card asks other players for advice and gives the card to the player with the best answer.
The winner is the player with the highest score from the chips they have received or the player with the most Situation Cards at the end of the game.
For three or more players and the more the merrier.

GAME DETAILS
Players answer discussion questions, initiate debates, or perform actions based on what makes a good relationship.
The book features a description of the game and rules of the play.

GAME DETAILS
What’s Your Choice? is a game in which players choose what they prefer, would like to get, or wish for, and other players have to guess the choice they made.
Players score when they are correct and when other players guess what they chose and why.
For 3 or more players, age 12 to adult.

GAME DETAILS
YES, BUT is a game for people about telling unique stories.
Players start a story that includes certain activity, object, character, and location information and then add to the story by following the rule of “Yes, And,” “Yes, But,” “No, And,” or “No, But,” and either including certain elements, or freely adding whatever details they want
The player who has made the most interesting contribution to the story wins that round.
It’s a game that encourages people to be creative as they tell wild and crazy unique stories.
For three or more players. You just have to print and cut out the cards to play.

GAME DETAILS
Players try to come up with the best and sometimes the funniest answer to a series of questions about traveling around the world.
For 3 to 8 players, age 12 to adult. Just cut up the cards to play.
In this Special Edition,, you can cut up the cards in the book and place them in card sleeves to play, although you can still print the cards on card stock.

GAME DETAILS
The game is about making the most money you can with AI programs.
You might imagine yourself as an AI developer or company owner seeking to license your AI programs to professionals or companies that might use AI in their work or business.

GAME DETAILS
Players read facts on cards about the various research, events, and conspiracies involving Area 51, A highly classified United States Air Force (USAF) facility within the Nevada Test and Training Range, and other players have to tell whether that information is true or false.
Players get points if correct, and when the game ends, the player with the most points wins.
You’ll also learn some intriguing facts about the research, events at the facility, and various conspiracies about aliens as you play the game.
Just print and cut up the cards to play. For 2 to 8 players, age 12 to adult.

GAME DETAILS
Players tell the truth or lie about facts, and other players indicate whether they think their story is true or false.
Players score points if they are correct and when others correctly recognize when they told the truth or are deceived by their lies.
For 3 or more players, age 12 to adult.

GAME DETAILS
In response to a question card, players describe what happened, why, what led up to the crime, or what happened next.
In response to an action card, players perform an action as the criminal, cop, observer, or reporter at the scene.

GAME DETAILS
Players read facts about high-profile celebrities and other players have to tell whether that information is true or false.
The winner keeps the cards, and when the game ends, the player with the most cards wins.
You’ll also learn some interesting facts about celebrities in the news as you play the game.
For 3 to 6 players, age 12 to adult.

GAME DETAILS
Players get a chance to play prosecutor and defense attorney in some real criminal cases.
Then as members of the jury, players vote on who made the best case and what they think happened in the real case.
For 3-12 players, age 12 to adult.

GAME DETAILS
Players learn facts about the China, India, and Japan that a tour guide might tell a tourist, and other players have to tell whether that information is true or false.
Players get points if correct, and when the game ends, the player with the most points wins.
You’ll also learn some interesting facts about the customs and traditions in these countries as you play the game.
For 2 to 8 players, age 12 to adult.

GAME DETAILS
A game about giving advice, whether it’s the best, worst, safest, funniest, or most dangerous.
After one player reads an Advice Column Card with a problem or makes up a problem, other players give their advice as an advice columnist, and the player giving the most appropriate advice wins the card.
The winner is the player with the most cards at the end of the game.
For three or more players, and the more, the merrier.

GAME DETAILS
Players hear facts about these countries that a tour guide might tell a tourist, and other players have to tell whether that information is true or false.
Players get points if correct, and when the game ends, the player with the most points wins. You’ll also learn some amazing facts about the customs and traditions in Australia, New Zealand, and other countries in the South Pacific, as you play the game.
For 2 to 8 players, age 12 to adult.

GAME DETAILS
Players read facts about crimes & scams and other players have to tell whether that information is true or false.
The winner keeps the cards, and when the game ends, the player with the most cards wins.
You’ll also learn some amazing facts about history and science as you play the game.
For 2 to 8 players, age 12 to adult.

GAME DETAILS
Players read facts about the UK, France, Germany, and Italy a tour guide might tell a tourist, and other players have to tell whether that information is true or false.
Players get points if correct, and when the game ends, the player with the most points wins.
You’ll also learn some amazing facts about the customs and traditions in these countries as you play the game.
For two to eight players, age 12 to adult.

GAME DETAILS
Players read facts about history or science on cards and other players have to tell whether that information is true or false.
The winner keeps the cards, and when the game ends, the player with the most cards wins.
You’ll also learn some amazing facts about history and science as you play the game.
For 3 to 6 players, age 12 to adult.

GAME DETAILS
Players come up with the steps to achieve a series of goals, win Goal and Reward Cards, and the player suggesting the best steps wins.
Players can create their own goals, too.
For three or more players, the more the merrier.

GAME DETAILS
Players take turns coming up with short answers to questions and other players try to answer the question the way they think that player did.
Players score based on coming up with the same or similar answer to the player asking the question or in answering the same way that other players responded.
For three or more players, the more the merrier.

GAME DETAILS
Players answer questions or perform actions based on hundreds of scams.
They describe how different scams work and how to avoid them, and some players may take on the role of scammers, cops, newspaper reporters, or others in scenes depicting scammers trying to scam victims.
The book features a description of the game and rules of the play.

GAME DETAILS
Players answer questions about why something is a pet peeve for themselves or others, and if they wish, they can talk about what to do about it.

GAME DETAILS
Players answer questions, engage in debates, or perform actions based on the experience of users.
These tips can help players find new ways to work with AI successfully or improve how they use AI. Players can also discuss some of the current issues affecting AI.
The book features a description of the game, rules of the play, and cards to cut up and use in playing the game.
Additionally, there are blank cards so you can create your own cards.

GAME DETAILS
Players answer questions or perform actions about creativity and ways to become more creative.
The book features a description of the game and rules of the play.

GAME DETAILS
THE GOSSIP GAME is a game for people who love to gossip!
You create and tell the wildest and most interesting stories you can, and the biggest gossip wins.
For three or more players and the more the merrier.
